![]() Shelia is a character that is badly under-used in Bright Memory. The only real break you get from the action is the occasional moment where the camera pulls itself out of the first person and you can admire Shelia for a few seconds before she’s attacked by something new and it’s back into the action. The transitionary spaces between these moments are over in just seconds (usually a room or two with ammo restocks before it’s back to the action), and the reason the plot doesn’t really make sense is largely because it’s told through two-three sentence dialogue sequences in between all of this. In real blink-and-you’ll-miss-it design, you’ll be guiding Shelia through a stealth section one moment, only to switch to a Doom or Shadow Warrior-inspired spawning arena set piece the next, before then facing down a boss with melee attacks a moment later. Across its two-hour run time, it blisters along with barely a moment to allow you to catch a breath, and crams plenty of variety in terms of the enemy patterns, environmental threats, and boss battles into that run time. To be clear, Bright Memory’s action really is big. Given that I’ve been playing the likes of Xenoblade Chronicles 3 and Live A Live in between Bright Memory, this has been the near-perfect break from that. Okay, so the plot doesn’t make much sense (or any), but at least it’s not saying Reagan was good, and it subsequently gets out of the way of the big action. You play ash Shelia, a drop-dead gorgeous operative that… finds herself doing something about a black hole and attacking goons with guns and gladiators from ancient Rome in equal measures. ![]() It removes itself from the deeply unpleasant, frankly indefensible political positions that the AAA studios produce as near-propaganda, and instead drops players into a thing that has the kinetic action and bullet ballet of the genre at its best, but with a vastly more pleasant concept. In all seriousness, Bright Memory: Infinite is exactly the kind of shooter that I like. Not only was Bright Memory Infinite entered into Nvidia’s XR Spotlight Contest in China, but it was also one of the few titles selected as the winner.So, as it turns out, if you take the raging, rancid, unapologetic nationalism, historical revisionism, and military hero worship out of an FPS, and instead drop in a really pretty girl with a bikini costume option and pink gun skin, then I go from hating the genre to loving it. It was a graphical tour de force that was only playable on Nvidia RTX hardware, and it showed. By incorporating as many new and existing technologies as possible, the game featured Ray-Traced Reflection, Ray-Traced Shadows, Ray-Traced Global Illumination, and Ray-Traced Ambient Occlusion. For lack of better wording, it is the continuation of the original game.īright Memory: Infinite was created as a demo to showcase the power of the Nvidia RTX GPUs, and the developer of the game set out to see how much power he could squeeze out of the video cars. Now that you already know what Bright Memory is let’s talk about Bright Memory Infinite. Until just the other day, I never received an answer that Bright Memory Infinite was shown off again during the Future Game Show. It looked the same, it played the same, and thus I was trying to understand where the difference was. Then during the May 2020 Xbox Series X reveal, a new game called ” Bright Memory Infinite” was shown, and suddenly I started asking what the difference was between this new game and the original. It was also developed on Unreal Engine 4. ![]() It felt like a Devil May Cry game played from a first-person perspective, similar to the Wii game, Red Steel – but on steroids. ![]() Not only was it a title developed by a single person, but it also was one of the wildest action first-person perspective titles, with the usage of swords, guns, other unique skills, and combos. Bright Memory went into early access during 2019, and Bright Memory 1.0 went retail on March 25th, 2020. Developed by one person in his spare time as he worked a conventional job, this title was created in an episodic game model. In May 2020, Chinese independent developer FYQD Personal Studio released Bright Memory onto Steam and introduced the world to one of the more unique action titles in a long while. But what is Bright Memory Infinite, and how does it connect to Bright Memory, a game that has been available for the PC (Steam) since later 2019 and early 2020? I was stomped too, and with no information from the developer or publisher, we decided to look into the mystery of Bright Memory Infinite. I’m sure many of you noticed the reappearance of Bright Memory Infinite, a title that we haven’t seen or heard of since it’s first showing during the Xbox Series X reveal back in May.
0 Comments
Leave a Reply. |